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Coinshot
A Misting Allomancer who uses their power to burn Steel in order to push metal objects directly away.
Metalsense. A Coinshot can see thin lines radiating from their core towards every piece of metal within 120 ft. radius. These lines move with the metal objects, meaning that creatures wearing or carrying metal objects can be easily tracked. It also allows them to see metal anchors (pieces of metal that are secured to the surroundings or pressed securely against the surroundings when acted upon by the force of the allomantic ability).
Actions
Replenish Steel. As a Bonus action, a Coinshot can ingest a vial of Steel filings to add 5 uses of Steel to their active reserve.
Coin spray. As an Action, a Coinshot can throw a handful of 1d6 coins and launch them at a number of creatures up to the number rolled. The creatures make a DEX saving throw, against a DC of 8 + STR modifier + Proficiency bonus. Creatures who fail take 1d4 + STR modifier of Piercing damage.
Metal shove. As an action, a Coinshot can burn 1 use of Steel to attempt to shove a creature with a reach of 60 ft. instead of 5 ft. The creature must be wearing or carrying a metal object.
Propulsion. When moving, a Coinshot can burn 1 use of Steel to gain +40 ft. of movement speed for that movement. For this to work, there must be metal anchors present within 60 feet of the Coinshot, that they can push off of to gain momentum. This also works vertically, giving the Coinshot the ability to jump 40 ft. higher if there are metal anchors right beneath them. For the cost of another use of Steel, the Coinshot can stay hovering above the anchors until the start of their next turn.
Reactions
Sway attack. When an attack with a metal weapon hits a Coinshot, as a reaction they can burn 1 use of Steel to retroactively add their STR modifier to their AC.