THE RADIANCE: GOD OF EVERLASTING LIGHT
Large celestial, chaotic evil
Armor Class 99 (natural armor)
Hit Points 10053994 (9999d12 + 999)
Speed 99999999999ft ,fly speed 999999ft
Saving Throws Str +19, Dex +15, Con +16, Int +18, Wis +19, Char +18
Skills Acrobatics +405, Deception +415, Insight +410, Investigation +410, Medicine +415, Perception +410, Performance +415, Persuasion +415, Religion +410, Stealth +405
Damage Resistances Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness, Ranged Attacks, Damage Dealt By Traps; All, Bludgeoning from non magical attacks; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin); All damage but Force, Radiant, and Psychic, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison), Psychic (granted by Ruidium Armor)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness, Ranged Attacks, Damage Dealt By Traps; All, Bludgeoning from non magical attacks; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin); All damage but Force, Radiant, and Psychic, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison), Psychic (granted by Ruidium Armor)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses passive Perception 99
Languages Common
Challenge 30 (155,000 XP)
Higher being. The radiance is a breed above other bugs, granting immunity to all magical effects which aren't damage (instantly killing it for example with a spell which specifies taht happens would not work)
Divine Retribution. The radiances attacks bypass any damage or condition immunities or resistances.
ASCENDED Spellcasting. The RADIANCE is a [X]-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 50, +50 to hit with spell attacks). It has the following spells prepared: Yes. (All spells have there levels lowered by 5)
Keen Sight. The RADIANCE'S has advantage on Wisdom (Perception) checks that rely on sight.
Magic Resistance. The RADIANCE has advantage on saving throws against spells and other magical effects.
Flyby. The RADIANCE doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Illumination. The {name} sheds bright light in a 99999999999-foot radius and dim light for an additional 9999999999999999999 feet.
Unusual Nature. The RADIANCE doesn't require [sleep, air, or food].
Multiattack. The RADIANCE makes 4 attacks on its turn
BEAM BURST. Ranged Spell Attack: +50 to hit, create up to 5 1000 by 50ft beams rotating at any location around the RADIANCE, every target inside must make a DC 50 Dexterity saving throw, taking 5150 (100d100 + 50) radiant damage on a failed save and becoming blinded for 1 hour and paralyzed for a minute , or half as much on a successful one.
Teleport. The RADIANCE magically teleports to an unoccupied space it can see or sense.
SWORD BURST. Ranged Spell Attack: Releases swords in all 8 squares around the RADIANCE twice, any creature in a 99999999ft line from that is attacked +50 to hit, . Hit: 50600 (1000d100 + 100) Radiant damage and makes them incapacitated for a minute, can only attack opponents on the ground.
SWORD RAIN. Ranged Spell Attack: Releases swords in a viceral hail around the RADIANCE, any creature in a 99999ft square is attacked +50 to hit, . Hit: 2575 (50d100 + 100) Radiant damage.
Divin. The {name} casts Counterspell at 9rd level against a spell being cast within 60 feet that it can see. If the spell is [X]rd level or lower, it fails. For a higher-level spell, the {name} makes an ability check using its spellcasting ability; on a success, the spell fails.