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Black Spore Zombie
Undead Fortitude. If damage reduces the Zombie to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the Zombie drops to 1 Hit Point instead.
Actions
Hug. Melee Weapon Attack: +3 to hit, reach 1.5 m., one target. Hit: 2d6 necrotic damage, and the target is grappled (escape Ath or Dex DC:13).
Self destruct. When the Zombie starts its turn grappling a creature, it explodes dealing 4d6 necrotic damage to its target. Dexterity saving throw DC:10 in a 1.5 m radius around the Zombie. 1d6 necrotic damage on failure or half on success. A humanoid creature who reaches 0 hp due to this attack rises as a Spore Zombie (1d4 for the type).