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Melody Strummer

Medium humanoid, neutral good

Ultimate Opera Singer

Armor Class 20
Hit Points 300 (3D100)
Speed 35 ft.
STR
10
(+0)
DEX
25
(+7)
CON
10
(+0)
INT
20
(+5)
WIS
20
(+5)
CHA
30
(+10)
Saving Throws Str -5, Dex +15, Con -5, Int +10, Wis +10, Cha +15
Skills Acrobatics +20, Insight +8, Persuasion +10, Athletics +5, Performance +20.
Damage Immunities Psychic
Condition Immunities Frightened, Charmed, Magical sleep.
Senses Truesight 120 on her stage; passive Perception 20.
Languages Common, Elvish, Lantanese, Deep Speech
Challenge 12 (8,400 XP)

Star of the show. Spells with verbal components can not be cast while within 15ft of Melody.

Stage effects. Melody has advantage on saving throws against spells and other magical effects.

Waters grace. After taking a attack action Melody can move 20ft without provoking opportunity to attack.

Lightning dance. When Melody would take lightning damage, the damage will be redirected back at the creature who caused the damage.

Actions

Multiattack. Melody can make three kick attacks and can replace one with a stomp

Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (4D6 + 10) bludgeoning damage.

Stomp. Melody does a large Stomp in a circle around her with a radius of 10ft, all creatures in this will make a DC 22 Dex saving throw on failure taking 25 (3D12) bludgeoning and will gain the Prone condition, on success taking half damage.

Reactions

Actors reaction. When an attacker Melody can see hits it with an attack, Melody halves the damage taken from the attack. To do so, Melody must be able to see the attacker.