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Kayako

Kayako

Medium undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft., Climb 30 ft.
STR
16
(+3)
DEX
17
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
15
(+2)
CHA
18
(+4)
Skills Stealth +6
Damage Resistances cold
Damage Immunities necrotic, poison, bludgeoning, piercing, and slashing from nonmagical attacks, charmed, frightened, exhaustion
Senses passive Perception 12, darkvision 60 ft.
Languages understands Common but doesn't speak
Challenge 6 (2,300 XP)

Cursed Tracker. Kayako knows the distance to and direction of any creature against who bears her curse, even if the creature and Kayako are on different planes of existence. If the creature being tracked by Kayako dies, Kayako knows.

Death Rattle . Kayako emits a constant, croak-like death rattle. A creature that starts its turn within 30 feet of Kayako that can hear it must make a DC 15 Wisdom saving throw or become frightened of Kayako for 1 minute. A creature that bears Kayako's curse has disadvantage on the save. While the target is frightened, it is incapacitated, its movement speed becomes 0, and Kayako has advantage on attack rolls made against it. The target can repeat its saving throw at the end of each of its turns, ending the frightened condition on a success. A creature that succeeds on its saving throw is immune to this effect for 24 hours

Kayako's Curse. A creature that starts its turn in the area where Kayako was murdered must succeed on a DC 15 Charisma saving throw or contract Kayako's Curse. A creature that succeeds on its saving throw is immune to Kayako's Curse for 1 hour. The curse lasts until it is removed with a remove curse spell.

Spider Climb. Kayako can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Undead Nature. Kayako does not require air, food, drink, or sleep.

Actions

Multiattack. Kayako makes two slam attacks. She can replace one of her slam attacks with a hair attack

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 11 (2d10) necrotic damage.

Kayako's Hair. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is restrained. A creature restrained in this way can't breathe and gains 1 level of exhaustion at the end of each of it's turns. A creature restrained in this way or another creature can use its action to make a DC 14 Strength check to end the restraint.

Manifestation. Kayako magically teleports, along with any equipment she is wearing or carrying, to an unoccupied space within 60 feet of a creature that bears her curse or back to the site of her murder. She can transport up to one incapacitated creature of Medium size or smaller

Ghost Step. Kayako can use a bonus action to magically teleport up to 30 feet to an unoccupied space that she can see.