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The Hateful

Medium undead, chaotic neutral

Armor Class 16
Hit Points 60
Speed 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
19
(+4)
INT
12
(+1)
WIS
12
(+1)
CHA
10
(-5)
Saving Throws Str +6, Con +4
Damage Resistances Bludgeoning, Piercing, Slashing, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Common
Challenge 3 (700 XP)

Undead Fortitude. If damage reduces the Hateful to 0 hit points, it must make a Constitution saving throw unless the damage is radiant or from a critical hit. On a success, the Hateful drops to 1 hit point instead.

Necrotic Nature. When a creature makes a melee attack at the Hateful, they must make a CON save of 15 or take 1d6 necrotic damage

Life Sense. Can detect anything living in a 120ft radius, regardless of vision condition

Final Shout. When killed, the Hateful's chest will burst open, oozing necrotic sludge onto a 20ft radius where it died, dealing 1d8 necrotic damage to anyone who walks through it

Actions

Punch. Melee Weapon Attack: +6 to hit, one target, reach 5ft. Hit: 10 (1d10+4) bludgeoning plus 6 (1d4+2) necrotic damage

Horrid Breath. Ranged Weapon Attack: +4 to hit, range 15ft cone. Any creature inside must make a DC Con save of 18 or take 12 (1d8+6) necrotic damage

Verbal Abuse. Creature must make a DC 16 Wisdom save or take 10 (1d10+4) psychic damage