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One armed Vrykolakas

Large Undead (Vampire), chaotic evil

It is missing its right arm. It looks extremely famished. Chains are hanging from its collar.

Armor Class 14 (natural armor)
Hit Points 128 (12d10 + 60)
Speed 12m.
STR
20
(+5)
DEX
16
(+3)
CON
20
(+5)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws Con+9
Skills Proficiency bonus +4
Damage Resistances necrotic, bludgeoning, piercing, and slashing
Condition Immunities exhausted, poisoned
Senses darkvision 36m, passive Perception 10
Languages Same as when living, can't speak
Challenge 7 (2,900 XP)

Regeneration. The Vrykolakas regains 1d10 hit points at the start of its turn. If the Vrykolakas takes fire, radiant damage or damage from holy water, this trait doesn't function on its next turn. The Vrykolakas dies only if it starts its turn with 0 hit points and doesn't regenerate or if it is in sunlight.

Spider Climb. The Vrykolakas can climb difficult surfaces, including upside down on ceilings, without needing an ability check.

Immutable Form. The Vrykolakas is immune to any spell or effect that would alter its form.

Vampire Weaknesses. The Vrykolakas has the following flaws :

. Sunlight Hypersensitivity. The creature takes 20 radiant damage when it starts its turn in sunlight. Wide in sunlight it has disadvantage on attack rolls and ability checks.

. Forbiddance. The Vrykolakas can't enter a residence without an invitation from one of the occupants.

. Harmed by running water. The Vrykolakas takes 20 acid damage if it starts its turn in running water.

. Stake to the heart. The Vrykolakas is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated.

Spawn possession. If the Vrykolakas is reduced to 0 hit point, its spirit travels to the nearest Vrykolakas spawn. After 1d4 days, the spawn body brutally transforms and the Vrykolakas is reborn in its place, appearing with all of its hit points.

Berserk.

Actions

Multiattack. The Vrykolakas makes 2 attacks: Bite and Claw.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage + 5 (1d8) necrotic damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 5) slashing damage and grapples the target (escape DC 15). The Vrykolakas can only grapple one target.

Latch. 1/day. The Vrykolakas makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the Vrykolakas latches onto the target, and maintains the grapple until its next turn. While bitten, the target is PARALYSED, has partial cover against attacks and other effects, and takes 2d8 necrotic damage at the start of each of the Vrykolakas's turns, which heals the Vrykolakas for double this amount of hit points. The Vrykolakas can only latch onto one creature at a time. The Vrykolakas lets go if he takes more than 30 hit points of damage before its next turn. If the Vrykolakas dies, a bitten creature is no longer grappled and remained paralysed for its next turn and gains 1 level of exhaustion. The bitten creature becomes cursed. If its hit points hit 0, it becomes a Vrykolakas spawn and regains half of its hit points. To lift the curse, a remove curse has to be performed.

Winged attack. Melee Weapon Attack: +9 to hit. The Vrykolakas winds up and deals a brutal blow to all enemies in front of him in a 3m radius, dealing 2d8+5 bludgeoning damage to all targets. All targets have to beat a DC 14 ATH check and if they fail, they are knocked prone. It turns around at the end of the strike and cannot attack anymore during this turn.

Legendary Actions

Growth Spurt. Before going Berserk (half hp), the Vrykolakas grows wings and dashes to the furthest corner, blowing out any torches or fires in a 15m radius. From then on, its speed is increased from 12m to 15m and it can use a winged attack. This movement opens opportunity attacks for anyone in the path of the creature.