Edit Monster

Identity

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Dark cleric stance

Medium, neutral

Armor Class 17
Hit Points 300
Speed 30 ft.
STR
16
(+3)
DEX
18
(+4)
CON
20
(+5)
INT
16
(+3)
WIS
20
(+5)
CHA
20
(+5)
Saving Throws Con +9, Wis +9, Cha +9
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Unbound Divinity. While in this stance, the Saint's spell attacks deal both radiant and necrotic damage. His healing abilities restore his own hit points but cannot raise him above his maximum hit points

Actions

Corrupted Radiance.. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 27 (4d8 + 9) damage, split between radiant and necrotic damage.

Chains of Divinity. One creature within 60 feet makes a DC 17 Strength saving throw. On a failure, it becomes restrained until the end of its next turn Can only be used on one person.

Reactions

Stolen Vitality (Recharge 5–6) (3Charges/Combat). The Saint regains hit points equal to the total damage dealt by his most recent attack. This healing cannot exceed his hit point maximum

Legendary Actions

Divine Cataclysm (Costs 1 Action; 1/Combat). The Saint releases an explosion of corrupted divine energy. Each creature of his choice within a 15-foot-radius sphere centered on a point he can see within 60 feet must make a DC 17 Dexterity saving throw. Failure: 27 (6d8) damage, split between radiant and necrotic damage. Success: Half damage.