Edit Monster
Identity
Optional portrait shown above the stat block
Choose a type, or pick Other to enter your own
Notes
Custom description shown at the top of the stat block
Lore Page
Visibility
Defenses
e.g. natural armor
e.g. 18d10 + 36
Ability Scores
Proficiencies & Traits
Custom Text Blocks
Spellcasting
Traits
Actions
Reactions
Legendary Actions
Live Preview
Bloodknight Commander
Legendary Resistance (3/day). If Igris fails a saving throw, it can choose to succeed instead.
Immutable Form. Igris is immune to any spell or effect that would alter its form.
Regeneration. Igris regains 50 hit points at the start of its turn. Igris dies only if it starts its turn with 0 hit points and doesn't regenerate.
Insanguinated Weapons. Igris's weapon attacks are magical. When Igris hits with any weapon, the weapon deals an extra [5d8] Fire damage (included in the attack).
Magic Resistance. Igris has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Igris makes three attacks with The First Edge and uses a Blood Transmutation in any order.
The First Edge. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 19 (3d6 + 7) Slashing damage, plus an additional 23 (5d8) Fire damage.
Blood Transmutation: Advance. Igris reduces it's hit points by 5, in exchange it moves up to its speed without provoking opportunity attacks.
Blood Transmutation: Armor. Igris reduces it's hit points by 10, in exchange increases its AC by 4 until the start of its next turn.
Blood Transmutation: Exile. Igris reduces it's hit points by 20, in exchange it banishes one creature it can see within 60ft for the next two turns.
Blood Transmutation: Vortex (Recharge 5-6). Igris reduces it's hit points by 30 to raise it's blade as it summons a vortex of blood all around itself causing it to rapidly ignite with a single slash in the air , each creature within 120 of Igris must make a DC 22 Dexterity saving throw. On a failed save, the creature takes 49 (11d8) Fire damage and has the stunned condition until the start of the champion's next turn. On a successful save, the creature takes half as much damage only.
Reactions
Blood Transmutation: Onslaught (1/day). When Igris is bloodied it can reduce it's hit points by 50 to let out a distorted and rage filled roar as it interrupts the current turn to make nine attacks with The First Edge, moving if necessary.
Legendary Actions
Blood Transmutation (Cost 1 Action). Igris uses one of its Blood Transmutations.
Sweeping Edge (Costs 2 Action). Igris makes one attack with The First Edge.
Sanguine Resurgence (Costs 3 Actions). Igris regains 30 hit points and recharges Blood Transmutation: Vortex.