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Little Cinder
After being killed by his supposed brothers in arms, his last thoughts were filled with hatred and bloodlust
Magic Resistance. Cinder has advantage on saving throws against spells and other magical effects.
Aggressive. As a bonus action, Cinder can move up to its speed toward a hostile creature it can see.
Actions
Multiattack. Cinder makes two attacks: Two Claw attacks or one Claw attack and one Flamethrower attack
Claw. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 10 (2d6+2) slashing damage plus 8 (1d8+2) fire damage
Flamethrower (Recharge 4-6). Cinder fires a cone of flames in a 20ft cone. Any creature within the cone must make a DC 15 Dexterity saving throw or take 16 (3d6+4) fire damage
Overheat (Recharge 5-6). Cinder's body starts to heat up at an alarming rate, glowing a hazardous orange. Any creature within 20ft of him must make a DC 15 Dexterity saving throw or take 18 (2d6+2) fire damage
Reactions
Hellish Rebuke. Cinder casts Hellish Rebuke at 1st level in response to taking damage. The creature that damaged Cinder must make a DC 15 Dexterity saving throw, taking 2d10 fire damage on a failed save, or half as much on a successful one.