Edit Monster

Identity

Monster

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Crownland Dragon Knight

Crownland Dragon Knight

Medium, neutral

Dragon Knights are among the most formidable warriors of the Crownlands. Each is bonded to a dragon and trained to fight from the saddle, engage enemy flyers, break infantry formations, and destroy siege weapons. Even without their dragons, they are elite warriors capable of holding their own against experienced adventurers.

Armor Class 19 (plate armor and shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
11
(+0)
WIS
14
(+2)
CHA
15
(+2)
Saving Throws Str +7, Con +6, Wis +5
Skills Athletics +7, Animal Handling +5, Perception +5, Intimidation +5
Senses passive Perception 15
Languages Common
Challenge 5 (1,800 XP)

Dragon-Bonded Warrior. The knight has a telepathic bond with its dragon while they are within 1 mile of each other, provided they are on the same plane of existence. They can communicate simple thoughts and emotions through the bond.

Aerial Combatant. While mounted on its bonded dragon, the knight has advantage on checks and saves made to avoid being dismounted. The knight can mount or dismount its dragon by using 5 feet of movement.

Indomitable Resolve (1/Day). When the knight fails a saving throw, it can choose to succeed instead.

Royal Discipline. The knight has advantage on saving throws against being frightened while it can see its bonded dragon or an allied Crownlands officer.

Actions

Multiattack. The knight makes two attacks with its longsword, or two lance attacks while mounted.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands.

Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) piercing damage. The knight has disadvantage on attacks with the lance against targets within 5 feet unless mounted.

Shield Bash (Recharge 5–6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or fall prone.

BONUS ACTION.

Command the Bond. While mounted, the knight directs its dragon to reposition. The dragon can move up to half its flying speed without provoking opportunity attacks from creatures the knight can see. This does not grant the dragon an additional action.

Reactions

Protective Intercept. When a creature the knight can see attacks its bonded dragon while the knight is mounted, the knight imposes disadvantage on that attack by using its shield or weapon to interfere, provided the knight is within reach of the attacker.