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Equalist
Armor Class 14
Hit Points 32
Speed 30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
10
(+0)
INT
14
(+2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws Dex +7
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)
Actions
Pressure Point Punch. +7 to hit, 1d6+1 blugeoning. Make 2 unarmed strikes. If either hit, the creature must make a WIS save (DC 14), on fail the creature cannot use magic with the limb hit for 1 turn.
Tase. +7 to hit. 1d6+3 Lightning. Creature must make a Con Save (DC 13), on fail they are limited to one action next turn (no bonus action, reaction, or ability use that gives them a second action)
Legendary Actions
Bola. +7 to hit. Creature hit must make a Str Save (DC 14), on fail creature is knocked prone and moves as if on difficult terrain until bola is removed.