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Defenses
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e.g. 18d10 + 36
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Legendary Actions
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Shield fiend stance
Legendary Resistance (2/Day). If the Saint fails a saving throw, he can choose to succeed instead.
Fortress Stance. The Saint carries a massive enchanted shield. His AC is 22 while in this stance
Unyielding Guard. The Saint has advantage on ability checks and saving throws made to avoid being knocked prone or moved against his will
Actions
Iron club. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 12 (2d6 + 5) bludgeoning damage
Shield Shockwave(3charges/combat) (Recharge 5–6) BONUS ACTION. The Saint slams his shield into the ground, releasing a violent shockwave. Each creature of his choice within 10 feet must make a DC 17 Strength saving throw. Failure: 10 (3d6) thunder damage and pushed 15 feet away. Success: Half damage and not pushed
Legendary Actions
Unbreakable Defense (3charges/Combat) (Recharge 5-6). When the Saint takes damage, he reduces that damage by 20. He can use this after seeing the damage roll but before applying the damage. This reduction applies to that instance of damage only