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Shield fiend stance

Medium, neutral

Armor Class 22
Hit Points 300
Speed 25ft
STR
20
(+5)
DEX
14
(+2)
CON
20
(+5)
INT
16
(+3)
WIS
18
(+4)
CHA
18
(+4)
Saving Throws Str +9, Con +9, Wis +8
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks; necrotic
Condition Immunities Grappled, Restrained, Prone, Paralyzed, Petrified, Stunned, Charmed, Frightened
Senses Darkvision 60 ft., passive Perception
Languages Common
Challenge 1 (200 XP)

Legendary Resistance (2/Day). If the Saint fails a saving throw, he can choose to succeed instead.

Fortress Stance. The Saint carries a massive enchanted shield. His AC is 22 while in this stance

Unyielding Guard. The Saint has advantage on ability checks and saving throws made to avoid being knocked prone or moved against his will

Actions

Iron club. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 12 (2d6 + 5) bludgeoning damage

Shield Shockwave(3charges/combat) (Recharge 5–6) BONUS ACTION. The Saint slams his shield into the ground, releasing a violent shockwave. Each creature of his choice within 10 feet must make a DC 17 Strength saving throw. Failure: 10 (3d6) thunder damage and pushed 15 feet away. Success: Half damage and not pushed

Legendary Actions

Unbreakable Defense (3charges/Combat) (Recharge 5-6). When the Saint takes damage, he reduces that damage by 20. He can use this after seeing the damage roll but before applying the damage. This reduction applies to that instance of damage only