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Phase 1: Balthazar Thorne

Phase 1: Balthazar Thorne

Medium Humanoid (Undead Knight), lawful evil

Armor Class 16
Hit Points 36 (8d8)
Speed 30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws Str +5, Con +4
Senses Darkvision 60 ft., passive Perception 11
Languages Common, Draconic
Challenge 2 (450 XP)

Actions

Multiattack. Balthazar makes two attacks, one with his Spear and one with his Iron Torch.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Iron Torch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage.

Legendary Actions

Recall Spear (Magic). If Balthazar is not holding his spear, he extends his gauntlet and magnetically pulls the spear back into his grasp. Any creature in a direct line between Balthazar and the spear must make a DC 12 Dexterity saving throw, taking 2 (1d4) slashing damage on a failed save, or half as much damage on a successful one.