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Greel
Hold Breath. The {Greel} can hold its breath for 15 minutes.
Actions
Multiattack. The {Greel} makes [two] attacks: [one with its tentacles and one with its beak].
Beak. Melee Weapon Attack: +[4] to hit, reach 5 ft., one target. Hit: [7] ([2d4+ 2]) piercing damage.
Tentacle. Melee Weapon Attack: +[4] to hit, reach [10] ft., one target. Hit: [7] ([1d10+ 2]) piercing damage and 7 (1d10+2) lighting damage. the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.