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Corrupted Vile Remorhaz

Corrupted Vile Remorhaz

Gargantuan monstrosity, chaotic evil

This Remorhaz has been corrupted by strong, vile magic.

Armor Class 21 (Natural Armor)
Hit Points 431 (26d12 + 200)
Speed 60 ft., burrow 40 ft.
STR
24
(+7)
DEX
13
(+1)
CON
21
(+5)
INT
8
(-1)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws Con +10, Wis +8
Skills Athletics +12, Perception +8, Stealth +6,
Damage Resistances Necrotic
Damage Immunities Cold, Fire
Condition Immunities Blinded, Paralyzed, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 18
Languages Abyssal, Primordial
Challenge 14 (11,500 XP)

Hellish Aura. A creature that touches the Remorhaz or hits it with a melee attack while within 5 feet of it takes (2d6) fire and (2d4) necrotic damage.

Magic Resistance. The Remorhaz has advantage on saving throws against spells and other magical effects.

Legendary Resistance. If the Remorhaz fails a saving throw, it can choose to succeed instead (3/day).

Multiattack. The Remorhaz can take any combinations of 2 of its actions.

Magical Sensitivity. The Remorhaz can sense the direction of any spell cast within 250ft * the spells level. It can also detect the presence of powerful magical items and artifacts within 5 miles

Legendary Action. The Remorhaz has 3 legendary actions it can use at the end of another creatures turn.

Trample. If the Remorhaz moves through your space for more than 20ft of its movement, make a Dex save, Fail- Prone. Pass - Nothing

Actions

Bite . Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

Swallow . If the Remorhaz has a creature grappled, that creature becomes swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes (3d6) acid and (3d6) damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Paralyzing Stinger . Melee Weapon Attack: +12 to hit, reach 10ft, one target. Hit: 2d6 necrotic damage and the target makes a Con save (DC 17) on a success takes half damage, on a fail becoming paralyzed. The target can repeat this save at the end of their turn, ending the condition on a success. A creature with resistance or immunity to poison has advantage on this save

Vile Speech (Recharge 5-6). The Remorhaz utters a word in an unholy language, turning your minds and bodies in on themselves. Each creature that can hear the Remorhaz makes a Charisma save (DC 17). On a failure: Blood wells in the targets eyes (Blinded), they fall to the ground in pain (Prone). The target also takes 4d12 Psychic damage and gains one level of exhaustion. On a success: Half damage and the Blind and Prone conditions

Reactions

Quick Retreat. Trigger: the Remorhaz regurgitates a swallowed creature. Effect: Moves up to half its movement speed without taking opportunity attacks

Legendary Actions

Attack. The Remorhaz can use its Bite, Swallow, or Stinger attack once

Frenzy . Trigger - The Remorhaz drops below 150HP its AC drops by 2 and it gains an extra