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Imperial Infantry
Criminals and low earners in the Saraz Imperium can make an income in the Imperial infantry
Spellcasting. The Imperial Infantry is a 1-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It casts Spells from the Wizard spell list
Cantrips (at will): fire bolt, light, mage hand
1st level (2 slots): Mage Armor, Shield
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
Actions
Weapon Attack. Melee or Ranged Attack Roll: +4 to hit, one target. Hit: 3 (1d6) bludgeoning damage. Versatile 4 (1d8) bludgeoning damage
Irulian Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
Reactions
Shield. Trigger: The soldier is hit by an attack. Response: The soldier casts Shield and gains a +5 bonus to AC, including against the triggering attack, until the start of its next turn.