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Therasym
Spellcasting. The Therasym is a 9-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks).
Cantrips (at will): Vicious Mockery
1st level: Dissonant Whispers
Multi-Action. Can make 3 actions per turn
Aura: Mindquake. Causes all characters within 60ft to take 2dmg per die roll outside of a d20 to hit
Curse: Birth. Will spawn 10 Therasym air units every 2 turns, losing 10 speed
Mental Defense. Has advantage on status effects and saving throws
Actions
Id Insinuation. You unleash conflicting desires into a target's mind. The target must make a Wisdom saving throw or become incapacitated (or suffer a confusion-like effect, depending on the exact source publication). The target takes 1d12 psychic damage at the end of each of its turns and can repeat the save to end the spell.
Mind Sliver. You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw or take 3*D6 psychic damage and subtract 1d4 and from the next saving throw it makes before the end of your next turn.
Tasha’s Mind Whip. Lash out at a visible creature within 90 feet, forcing an Intelligence saving throw. Takes 3d6 psychic damage, loses reactions until the end of its next turn, and can only choose one on its next turn: a move, an action, or a bonus action.
Claws/Tail. Melee attack dealing 1d10+3 damage
Reactions
Shield. +5 AC
Overstimulation. Every 50dmg psychic pushback 30 ft pushing into a wall or debris causes stun, causes 5D3 damage on a failed INT save
Misdirection. . Using psionic mind tricks, the offending creature has to subtract 5 from a roll