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Appa

Appa

Huge, lawful good

Unlike ordinary beasts, a sky bison understands spoken language, emotion, and intention. Appa's loyalty is deep, his temperament calm, and his response to danger swift and forceful. Though he is not a creature of battle in the way of dragons or warhorse, he can carry friends through impossible distances, weather storms aloft, and defend his rider with terrifying speed when pushed.

Armor Class 13 (natural armor )
Hit Points 76 (9d12 + 18)
Speed 20 ft., fly 50 ft.
STR
20
(+5)
DEX
10
(+0)
CON
14
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws Wis +4
Skills Perception +4
Senses passive Perception 14
Languages understands Common, but can't speak
Challenge 2 (450 XP)

Trampling Bulk. Appa can move through the space of a medium or smaller creature, and that creature must succeed on a DC 15 Strength saving throw or be knocked prone. The creature also takes 7 (16 + 4) bludgeoning damage if it is prone after Appa moves through its space.

Actions

Headbutt. Melee Weapon Attack: =7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Aerial Dive. If Appa flies at least 20 feet straight toward a target and then hits it with a headbutt on the same turn, the target takes an extra 9 (2d8) bludgeoning damage and must succeed a DC 15 Strength saving throw or be knocked prone.

Air-Bending Gust. Once per short rest, Appa can expel a powerful burst of air in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature is pushed up to 15 feet away from Appa and knocked prone. On a successful save, it is pushed 5 feet away only