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Spellcasting
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Comma-separated spell names (cast at will).
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Maxwell
Spellcasting. The Maxwell is a 20-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks).
Cantrips (at will): Toll the Dead
1st level: Dissonant Whispers, Inflict Wounds, Sanctuary, Ray of Sickness
2nd level: Ray of Enfeeblement, Hold Person, Silence, Blindness/Deafness
3rd level: Animate Dead, Revivify, Stinking Cloud, Bestow Curse
4th level: Blight, Banishment, Phantasmal Killer, Confusion
5th level: Raise Dead, Contagion, Cloudkill, Dominate Person
6th level: Circle of Death, Harm, Chain Lightning
7th level: Resurrection, Finger of Death
8th level: Abi-Dalzim’s Horrid Wilting, Clone, Dominate Monster
9th level: True Resurrection, Power Word Kill
Magic Resistance. The {name} has advantage on saving throws against spells and other magical effects.
Legendary Resistance. If the {name} fails a saving throw, it can choose to succeed instead (3/day).
Undead Fortitude. If damage reduces the {name} to 0 hit points, it must make a Constitution saving throw unless the damage is radiant or from a critical hit. On a success, the {name} drops to 1 hit point instead.
Fey Ancestry. The {name} has advantage on saving throws against being charmed, and magic can't put the {name} to sleep.
Reactions
Shield. The {name} casts Shield in response to being hit by an attack. It gains a +5 bonus to AC, including against the triggering attack, until the start of its next turn.
Absorb Elements. The {name} casts Absorb Elements in response to taking acid, cold, fire, lightning, poison, or thunder damage. It gains resistance to that damage type until the start of its next turn, and its next melee weapon attack deals an extra [X]d6 damage of that type.
Legendary Actions
Paralyzing Touch. The {name} makes a melee spell attack against one creature. On a hit, the target is paralyzed for 1 minute. Costs 1 Action.