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Yule Cat

Huge fey, neutral evil

The haggered chill of Christmas punishment. It stalks through blizzards, stealing the souls of children not blessed with new clothes.

Armor Class 15
Hit Points 175 (15d10 + 25)
Speed 40 ft.
STR
20
(+5)
DEX
20
(+5)
CON
13
(+1)
INT
8
(-1)
WIS
9
(-1)
CHA
9
(-1)
Saving Throws Str +7 Dex +8
Skills Perception +5
Damage Resistances Cold
Senses Passive Perception 14
Languages Common
Challenge 7 (2,900 XP)

Keen Smell. The Yule Cat has advantage on Wisdom (Perception) checks that rely on smell.

False Appearance. While the Yule Cat remains motionless, it is indistinguishable from an ordinary object.

Amorphous. The Yule Cat can move through a space as narrow as 1 inch wide without squeezing.

Nimble Escape. The Yule Cat can take the Disengage or Hide action as a bonus action on each of its turns.

Fey Ancestry. The Yule Cat has advantage on saving throws against being charmed, and magic can't put the {name} to sleep.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3d10 piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d8 slashing damage.

Trample. Each creature in the Yule Cat's space must make a DC 14 Dexterity saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much on a successful one.

Cold Breath. The Yule Cat exhales cold in a 20 ft cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 3d10 cold damage on a failed save, or half as much on a successful one.

Swallow. The Yule Cat makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, has total cover against attacks and other effects outside the Yule Cat, and takes 4d8 piercing damage at the start of each of the Yule Cat's turns. The Yule Cat can have only one creature swallowed at a time. If the Yule Cat dies, a swallowed creature is no longer restrained and can escape from the corpse using 10 feet of movement, exiting prone.

Reactions

Deflect Missiles. The Yule Cat can deflect or catch a missile when hit by a ranged weapon attack. The damage is reduced by 2d8.

Legendary Actions

Freezing Touch. The Yule Cat makes a melee spell attack against one creature. On a hit, the target is frozen in place for 1 minute. Costs 1 Action.