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Blackslag Horror
Byproducts of Industrius' many cosmic factories given life and form, demolishing any form of life in their way
Siege Monster. The Horror deals double damage to objects and structures.
Gone, but not Dead. When dropped to zero hit points, if it's core is not effectively destroyed, the Horror will come back in 1d4 days if sufficient materials lie around
Actions
Multiattack. The Horror makes two slam attacks
Slam. Melee Weapon Attack: +8 to hit, reach 10ft, one target. Hit: 15 (2d8+5) bludgeoning plus 8 (2d4+2) fire damage
Choking Breath (Recharge 5-6). The Horror exhales a cloud of hazardous soot and sulfur in a 30ft cone. Each creature inside must make a DC 15 Dexterity saving throw or take 20 (3d6+4) poison damage and suffer the poisoned effect until the end of their next turn. Half damage on success and suffers no other effects
Blastburn (Recharge 6). The Horror's body overheats and glows with eldritch burning magic, it then releases all this pent up heat in a fiery explosion in a 30ft radius centered on itself. Any creature in the radius must make a DC 18 Dexterity saving throw or take 22 (3d6+4) fire damage and be knocked back 10ft and be knocked prone. Half damage on success and suffers no other effects