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Lorde Vlad

Lorde Vlad

Medium humanoid, neutral evil

Um lorde vampiro que induz aventureiros inocentes e os devora ou aprisiona para trabalhar para ele em troca de liberdade

Armor Class 18 (armadura casual, mas muito resistente)
Hit Points 153 (20d10 + 36)
Speed 30 ft.
STR
17
(+3)
DEX
24
(+7)
CON
18
(+4)
INT
15
(+2)
WIS
10
(+0)
CHA
19
(+4)
Saving Throws Con +5, Str +6 Dex +8
Skills Perceptio +7, stealth +10
Damage Immunities Veneno, maldições
Senses passive Perception 16
Languages Common
Challenge 16 (15,000 XP)

Evasion. If the {name} is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the {name} instead takes no damage on a successful save and half damage on a failed one.

Actions

Shadow Step. The {name} can take a bonus action to magically teleport to an unoccupied space it can see within [X] feet of dim light or darkness.

Ataque com arma. Convoca uma espada das sombras que causa 5d6 + 5 de dano.

Change Shape. The {name} magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form.

Fling. One Large or smaller object held or creature grappled by the {name} is thrown up to [X] feet in a direction chosen by the {name} and lands prone. If the thrown target is a creature, that creature must succeed on a DC [X] Dexterity saving throw or take [avg] ([NdM]) bludgeoning damage.

Reactions

Parry. The {name} adds [X] to its AC against one melee attack that would hit it. To do so, the {name} must see the attacker and be wielding a melee weapon.

Uncanny Dodge. When an attacker the {name} can see hits it with an attack, the {name} halves the damage taken from the attack. To do so, the {name} must be able to see the attacker.