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flying ram
Armor Class 12 (Natural Armor, PB +2)
Hit Points 19 (3d10 + 3)
Speed 40 ft., Climb 30 ft., Fly 40 ft
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
Challenge 1/2 (100 XP)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the flying ram moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Talons (only while flying). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.