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Flying Spear
Armor Class 10 (natural armor)
Hit Points 13 (3d4 + 1)
Speed 0 ft., fly 60 ft. (hover)
STR
10
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws Dex +5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 1/4 (50 XP)
Antimagic Susceptibility. The spear is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the spear must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the spear remains motionless and isn't flying, it is indistinguishable from a normal spear.
Actions
Spear. Melee Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.