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Jaw Smasher

Large fey, neutral evil

Jaw Smashers were created alongside other confection creatures when the magic of the Feywild seeped into the material plane of Primaris and mixed with its primordial essence, thus birthing this giant colossus known as the Jaw Smasher

Armor Class 18 (Hardened candy body)
Hit Points 145 (14d10+42)
Speed 25 ft.
STR
17
(+3)
DEX
10
(+0)
CON
20
(+5)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws Con +6, Str +8
Damage Resistances Necrotic, Bludgeoning, Thundering
Damage Immunities Poison, Slashing
Condition Immunities Charmed, Paralyzed, Exhaustion, Prone
Senses Passive Perception 10
Languages None
Challenge 5 (1,800 XP)

Immovable Bulk. The Jaw Smasher's immense weight makes it immune to being knocked prone and resistance to thundering damage

Crushing Weight. Anything creature attempting to enter the Jaw Smasher's area must make a DC 18 Strength saving throw or be knocked prone and take 1d6 bludgeoning damage

Pyrophobia. Any flames within 20ft of the Jaw Smasher will cause it to be frightened and make it use its action to get far from it, ignoring dangerous terrain that isn't on fire

Actions

Multiattack. The Jaw Smasher makes two Smash attacks or one Body Slam attack

Smash. Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 13 (2d8+4) bludgeoning damage

Body Slam. Melee weapon attack: +8 to hit, reach 10ft, one target. Hit: 18 (2d10+5) bludgeoning damage and knocked prone. Jaw Smasher must use its next action to get back up.

Reactions

Shocked Fall. If snuck up on and attacked, the Jaw Smasher will fall over in surprise and will do a Body Slam attack with half damage