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Jaw Smasher
Jaw Smashers were created alongside other confection creatures when the magic of the Feywild seeped into the material plane of Primaris and mixed with its primordial essence, thus birthing this giant colossus known as the Jaw Smasher
Immovable Bulk. The Jaw Smasher's immense weight makes it immune to being knocked prone and resistance to thundering damage
Crushing Weight. Anything creature attempting to enter the Jaw Smasher's area must make a DC 18 Strength saving throw or be knocked prone and take 1d6 bludgeoning damage
Pyrophobia. Any flames within 20ft of the Jaw Smasher will cause it to be frightened and make it use its action to get far from it, ignoring dangerous terrain that isn't on fire
Actions
Multiattack. The Jaw Smasher makes two Smash attacks or one Body Slam attack
Smash. Melee weapon attack: +6 to hit, reach 5ft, one target. Hit: 13 (2d8+4) bludgeoning damage
Body Slam. Melee weapon attack: +8 to hit, reach 10ft, one target. Hit: 18 (2d10+5) bludgeoning damage and knocked prone. Jaw Smasher must use its next action to get back up.
Reactions
Shocked Fall. If snuck up on and attacked, the Jaw Smasher will fall over in surprise and will do a Body Slam attack with half damage