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Giant Sand Crab

Gargantuan beast, neutral good

These gargantuan crustaceans roam the sands of the material plane, and have adapted perfectly to battle and eat Purple Worms, effectively contesting their strength and have grown immune to their poison

Armor Class 20 (Natural Armor)
Hit Points 250 (15d20+90)
Speed 50 ft. Burrow speed 30ft
STR
26
(+8)
DEX
9
(-1)
CON
24
(+7)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Con +8, Str +6
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, Slashing, Necrotic
Damage Immunities Poison
Condition Immunities Prone, Poisoned
Senses Tremorsense 60ft, Passive Perception 10
Challenge 18 (20,000 XP)

Sandy Shell. When motionless, the Sand Crab is indistinguishable from surrounding desert

Crushing Weight. Any creature within the crabs 20/20ft area must make a DC 18 Strength saving throw or be knocked prone

Immovable Bulk. The Sand Crabs immense weight makes it impossible to be knocked over prone

Eagle Eye. Due to its incredible height, the Sand Crab had advantage on Perception checks to see things below it easier than most

Actions

Multiattack. The Sand Crab can make two Claw Slam attacks.

Claw Slam. Melee Weapon Attack: +8 to hit, range 10ft. Hit: 3d6+6 bludgeoning damage and knocked prone

Rip and Tear. Melee Weapon Attack: +8 to hit, range 10ft. Hit: 2d12 slashing damage

Drop. Any creature in a 60ft radius on a failed DC 21 Dex save is knocked prone, and any creature is the Sand Crabs area takes 3d12 bludgeoning damage

Reactions

Leg Stab. If hit by a melee weapon attack, the creature must make a DC 18 Dex save. If failed, they take 1d8 piercing damage