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Capricorn
Unarmored Defense. While Capricorn is wearing no armor and wielding no shield, his Armor Class includes his Intelligence modifier.
Regal Scholar. As a bonus action, Capricorn can offer quick tactical council to a friendly creature within 30 feet that can hear him. The target gains advantage on its next Intelligence checks or next weapon attack roll made before the start of Capricorn's next turn.
Actions
Multiattack. Capricorn makes three Unarmed Strike attacks, or uses Flurry of Blows if available.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 3 (1d6) radiant damage.
Flurry of Blows (Recharge 5–6). Capricorn executes a rapid series of magical hand-to-hand strikes. He makes four Unarmed Strike attacks against one or more targets within range. If at least two attacks hit the same target, that creature must succeed on a DC 13 Strength saving throw or be knocked prone.