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Loke

Loke

Medium celestial, lawful good

Armor Class 17 (Natural Armor, Unarmored Defense)
Hit Points 119 (14d8 + 56)
Speed 40 ft.
STR
18
(+4)
DEX
17
(+3)
CON
16
(+3)
INT
16
(+3)
WIS
15
(+2)
CHA
17
(+3)
Saving Throws Str +8, Dex +7, Cha +7
Skills Acrobatics +7, Arcana +7, Athletics +8, Persuasion +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Charmed
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Celestial
Challenge 9 (5,000 XP)

Regulus Aura. Leo shines with the blinding golden aura of the celestial lion leader. Any enemy creature that starts its turn within 10 feet of Leo must succeed on a DC 15 Constitution saving throw or be blinded until the start of its next turn. Creatures that do not rely on sight or are immune to blindness automatically succeed on this save.

Actions

Multiattack. Leo makes three Light Punch attacks, or uses Regulus Impact if available.

Light Punch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) radiant damage.

Regulus Impact (Recharge 5–6). Leo gathers the golden magic of the Regulus light into his fist and releases it as a roaring blast toward a target within 60 feet. The target and all creatures within a 10-foot radius of that target must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) radiant damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.