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Spore Pup

Spore Pup

Small beast, unaligned

Art By Catilus

Armor Class 12 (Natural Armor)
Hit Points 5 (1d6)
Speed 30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
8
(-1)
CHA
20
(+5)
Skills Perception +3, Stealth +3
Condition Immunities Poison, Charm
Senses passive Perception 12
Challenge 0 (10 XP)

Mushroom Colony. Once per day, a random Mushroom will sprout on the Spore Pup's head, giving a random effect from the list below.

Green Cap. While the Spore Pup has the Green Cap, all healing within 10ft of the Spore Pup gets 1d6 added to the roll; this roll can't be affected by any modifiers. This Mushroom has a separate effects when eaten.

Red Cap. While the Spore Pup has the Red Cap, it constantly leaks highly flammable spores into the air around it within a 15ft sphere that disperses over 10 minutes. This Mushroom has a separate effect when eaten.

Black Cap. While the Spore Pup has the Black Cap, it can take an action to shake its head and release a cloud of black spores that creates a zone of darkness within a 15ft sphere that lasts 10 minutes. This Mushroom has a separate effect when eaten.

Purple Cap . While the Spore Pup has the Purple Cap, all creatures that breathe Air and that are within 30ft become neutral to the Spore Pup and can't make any moves that would put the Spore Pup at risk. This Mushroom has a separate effect when eaten.

White Cap. While the Spore Pup has the White Cap, it has a heightened sense of danger; if the Spore Pup were to receive lethal damage, it instead gets teleported to a random location within 30ft and goes invisible. The invisibility lasts until the Spore Pup is out of danger or for 30 minutes.

Keen Hearing and Smell.. The Spore Pup has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite.. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4 - 1) piercing damage.