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Fungal Construct

Large plant, unaligned

A hulking creature that behaves as an extention of the mycotic system; it mission is to attack and spreand the fungal colony it serves

Armor Class 17
Hit Points 123 (13d10+52)
Speed 40 ft.
STR
19
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
6
(-2)
WIS
14
(+2)
CHA
10
(+0)
Damage Immunities Blinded; Charmed; Deafened; Frightened; Poisoned; Necrotic
Senses passive Perception 12
Languages None
Challenge 7 (2,900 XP)

Actions

Multiattack. The fungus makes two Rotting Slam attacks

Rotting Slam. Melee Attack Roll: +7, reach 10 ft. Hit: 1d8+4 Bludgeoning damage plus 2d6 Necrotic Damage.

Weak Spore Bomb. (Recharge 5-6). Constitution Saving Throw: DC 10, each creature in a 30ft range from where the fungus infected person can see, with a 10 ft radius center is affected. Failure: 2d6 Necrotic damage, and the target has a -1 disadvantage going forward to any saving thow against any type of Spore Bomb, unless they regain all their hit points via a rest or a healing spell; healing potions do not remove this disadvantage.

Big Spore Bomb. (Recharge 5-6). Constitution Saving Throw: DC 15, each creature in a 20ft radius Sphere centered on a point the necrohulk can see withing 60 ft. Failure: 8d6 Necrotic damage. Success: Half damage only. The target has a -4 (if failure) and a -1 (if succeed) disadvantage going forward to any saving thow against any type of Spore Bomb, unless they regain all their hit points via a rest or a healing spell; healing potions do not remove this disadvantage.