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Aldric Thornmere
Aldric Thornmere
Appearance: A broad-shouldered older man with silver-streaked hair, a neatly trimmed beard, and an old scar running from his left temple to his jaw. He wears a dark green guildmaster's coat reinforced with leather and carries an ornate, weathered longsword. Personality: Calm, authoritative, and surprisingly warm. Aldric treats guild members like family but has little patience for reckless adventurers. Reputation: Known throughout the region as a former adventurer who survived expeditions that killed entire parties.
Spellcasting. The Aldric Thornmere is a 1-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +4 to hit with spell attacks).
1st level (3 slots): Cure Wounds
Actions
Multiattack. Aldric makes three attacks with Thornbreaker.
Thornbreaker. +10 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 4 (1d8) force damage. Against Fey creatures, Thornbreaker deals an additional 7 (2d6) radiant damage.
Guildmaster's Challenge — Recharge 5–6. Aldric points toward one creature within 60 feet. The creature must succeed on a DC 16 Wisdom saving throw or become Marked by the Guild for 1 minute. While marked: Aldric has advantage on attacks against the creature. The creature has disadvantage on attacks against creatures other than Aldric. Whenever the marked creature damages one of Aldric's allies, Aldric can move up to half his speed toward it without provoking opportunity attacks. The creature can repeat the saving throw at the end of each of its turns.
Reactions
Parry. Aldric adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding Thornbreaker.
Not Today. When an ally within 30 feet would be reduced to 0 HP, Aldric can move up to 30 feet toward them and make one Thornbreaker attack against the attacker. If the attack hits, the ally instead drops to 1 HP.
Legendary Actions
Move. Aldric moves up to half his movement without provoking opportunity attacks.
Strike. Aldric makes one Thornbreaker attack.
Command — Costs 2 Actions. One ally within 60 feet that can hear Aldric may immediately make one weapon attack or move up to half their speed.
Aldric's Resolve — Costs 3 Actions. Aldric ends one condition affecting himself or an ally within 30 feet.