Edit Monster
Identity
Optional portrait shown above the stat block
Choose a type, or pick Other to enter your own
Notes
Custom description shown at the top of the stat block
Lore Page
Visibility
Defenses
e.g. natural armor
e.g. 18d10 + 36
Ability Scores
Proficiencies & Traits
Custom Text Blocks
Spellcasting
Traits
Actions
Reactions
Legendary Actions
Live Preview
Horde of Axe Men
A horde of 12-20 Medium sized humanoids.
Horde. The horde can occupy another creature's space and vice versa, and the horde can move through any opening large enough for an individual creature within the horde. Additionally, the horde is immune to any spell or effect that would alter its form.
Reactive. The horde can take one reaction on every turn in combat.
Multiattack. The horde makes four attacks, or two attacks if the horde has half its hit points or fewer.
Actions
Battle Ax. The horde makes up to 4 melee attacks with their battle axes +6 to hit, 1d10+3 Slashing
War Cry (Recharge 4-6). All creatures of the hordes choice within 120 feet must make a wisdom save (DC 11) and have their movement speed reduced to 0 until the start of the Axe Men's next turn
Frenzy. Each creature of the horde's choice in the horde's space must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 45 (8d10) slashing damage, or 23 (4d8) slashing damage if the horde has half its hit points or fewer. On a successful save, it takes half as much damage.
Reactions
Primal Rage. As a reaction to taking non-magical bludgeoning, slashing, or piercing damage, the horde can gain resistance to those damage types until the start of its next turn. This feature can be used 3 times per long rest