Edit Monster

Identity

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Horde of Bowmen

Huge humanoid, unaligned

A horde of medium sized bowmen

Armor Class 14 (Leather armor)
Hit Points 138 (12d20+12)
Speed 30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws DEX +5, WIS +3
Skills Perceptopm +4, Survival +4
Senses passive Perception 14
Languages Common
Challenge 4 (1,100 XP)

Horde. The horde can occupy another creature's space and vice versa, and the horde can move through any opening large enough for an individual creature within the horde. Additionally, the horde is immune to any spell or effect that would alter its form.

Reactive. The horde can take one reaction on every turn in combat.

Multi-Attack . The horde makes four attacks with daggers or longbows, or two attacks if the horde has half its hit points or fewer.

Horde Immunities (Conditional). The horde gains immunity to the following conditions: charmed, grappled, paralyzed, poisoned, petrified, prone, restrained, stunned, and unconscious. These immunities can be suspended if the horde is entirely within an area of effect (Ex. the Stinking Cloud Spell, with the entirety of the horde within it could still give the horde the Poisoned condition). An AoE damage spell that envelopes the horde causes the horde to become vulnerable to that damage type for that spell, an AoE spell that does not envelope the horde entirely gives the horde resistance to that damage type.

Actions

Longbow. The Horde makes up to four Longbow attacks 150/600 +5 to hit, 1d8+3 piercing

Volley . Target, a point the horde can see or can be indirectly fired upon within 150 feet. Each creature within 30 feet of that point makes a dexterity save (DC 13) on a fail takes 6d8 damage, on a success takes half damage. When the horde is reduced to less than half HP this damage decreases to 4d8. Creatures or Hordes with shields have advantage on this save

Dagger. The horde takes up to four dagger attacks to creatures within melee range. +5 to hit, 1d4+3 piercing

Reactions

Disengage. When the Horde of Bowmen take a melee opportunity attack, that attack is made with disadvantage, and the horde has resistance to the damage of that attack if it is nonmagical bludgeoning, slashing, or piercing