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Horde of Bowmen
A horde of medium sized bowmen
Horde. The horde can occupy another creature's space and vice versa, and the horde can move through any opening large enough for an individual creature within the horde. Additionally, the horde is immune to any spell or effect that would alter its form.
Reactive. The horde can take one reaction on every turn in combat.
Multi-Attack . The horde makes four attacks with daggers or longbows, or two attacks if the horde has half its hit points or fewer.
Horde Immunities (Conditional). The horde gains immunity to the following conditions: charmed, grappled, paralyzed, poisoned, petrified, prone, restrained, stunned, and unconscious. These immunities can be suspended if the horde is entirely within an area of effect (Ex. the Stinking Cloud Spell, with the entirety of the horde within it could still give the horde the Poisoned condition). An AoE damage spell that envelopes the horde causes the horde to become vulnerable to that damage type for that spell, an AoE spell that does not envelope the horde entirely gives the horde resistance to that damage type.
Actions
Longbow. The Horde makes up to four Longbow attacks 150/600 +5 to hit, 1d8+3 piercing
Volley . Target, a point the horde can see or can be indirectly fired upon within 150 feet. Each creature within 30 feet of that point makes a dexterity save (DC 13) on a fail takes 6d8 damage, on a success takes half damage. When the horde is reduced to less than half HP this damage decreases to 4d8. Creatures or Hordes with shields have advantage on this save
Dagger. The horde takes up to four dagger attacks to creatures within melee range. +5 to hit, 1d4+3 piercing
Reactions
Disengage. When the Horde of Bowmen take a melee opportunity attack, that attack is made with disadvantage, and the horde has resistance to the damage of that attack if it is nonmagical bludgeoning, slashing, or piercing