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Vigil Halberdiers

Gargantuan humanoid, lawful good

Bulwark against unholy wretches

Armor Class 18 (Plate Armor)
Hit Points 220 (15d20+60)
Speed 25 ft.
STR
18
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws STR, +7, CON+7
Skills Athletics +5, Intimidation +2
Damage Resistances Radiant
Senses Passive Perception 10
Languages Common
Challenge 7 (2,900 XP)

Horde. The horde can occupy another creature's space and vice versa, and the horde can move through any opening large enough for an individual creature within the horde. Additionally, the horde is immune to any spell or effect that would alter its form.

Reactive. The horde can take one reaction on every turn in combat.

Multi-Attack . The horde makes four attacks with Spears, or two attacks if the horde has half its hit points or fewer.

Horde Immunities (Conditional). The horde gains immunity to the following conditions: charmed, grappled, paralyzed, poisoned, petrified, prone, restrained, stunned, and unconscious. These immunities can be suspended if the horde is entirely within an area of effect (Ex. the Stinking Cloud Spell, with the entirety of the horde within it could still give the horde the Poisoned condition). An AoE damage spell that envelopes the horde causes the horde to become vulnerable to that damage type for that spell, an AoE spell that does not envelope the horde entirely gives the horde resistance to that damage type.

Actions

Blessed Halberd. The Horde makes up to four Blessed Halberd Attacks +7 to hit, 1d10 Slashing +1d4 Radiant damage

Bastion of Benevolence (Recharge 5-6). Each creature of the hordes choice within 10 feet must make a constitution DC(15) save or take 4d10 slashing, and 4d8 radiant damage, half damage on a success. An Undead, Fiend, Or Aberration who fails this save is Turned until the end of their next turn.

Bane of The Wicked. The Horde may forgo one, two, or three Blessed Halberd attacks to gain the following benefits on the remaining attacks (DC 15) Undead, Fiends, and Aberrations have disadvantage on this save. Additionally, every attack forgone using this feature adds 1d4 Radiant Damage to the subsequent attacks on that turn.

- See No Evil (One Attack) . The target(s) have disadvantage on all attack rolls against Good Aligned creatures until the end of their next turn, as they look to the ground in shame and fear

-No Retreat for the Wicked (Two Attacks). The target(s) speed is reduced to 0. The target(s) can repeat the save at the end of every subsequent turn

-Penance (Three Attacks). The target(s) falls prone until the start of their next turn (no save). If the target fails the Bane of the Wicked save, it may only make an action, bonus action, or reaction on its next turn.

Reactions

Polearm Mastery. As a reaction to a hostile creature or horde entering a space within 10 feet of the Halberdier, make an attack of opportunity using the Blessed Halberd