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Xild, Kobold Necromancer

Small humanoid, lawful evil

Driven mad by the whispers of an ancient skeletal titan buried in the deep reaches, Xild the Bone-Spitter rose from an obscure tunnel drudge to a fanatic cult leader after unearthing a shattered obsidian relic. Believing the legendary dragon’s lingering shade chose him to restore its physical glory, Xild bound necrotic energy to his will—earning his moniker from the grisly practice of gnawing cursed bones to spit lethal magic. Surrounded by zealous kobold defenders and shambling constructs, he now directs every drop of his dark power into a frantic, high-stakes ritual to reanimate the ancient dragon's massive remains, desperate to complete the resurrection and crown his tribe as the rightful heralds of a newly risen, immortal god.

Armor Class 13 (16 with Mage Armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
7
(-2)
DEX
16
(+3)
CON
12
(+1)
INT
16
(+3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Con +3, Int +5
Skills Arcana +5, Religion +5
Senses Darkvision 60ft., Passive Perception 10
Languages Common, Draconic
Challenge 3 (700 XP)

Sunlight Sensitivity. While in sunlight, the {name} has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The {name} has advantage on an attack roll against a creature if at least one of the {name}'s allies is within 5 feet of the creature and the ally isn't incapacitated.

Necromantic Focus (Ritual). Requires 4 total rounds of uninterrupted concentration to complete the ritual. Standard concentration rules apply (DC 10 or half damage taken). If concentration breaks, the ritual is delayed by 1 round, but progress is not reset.

Spellcasting. Cold is a 5-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following spells prepared: [list of spells].