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P-7CH
A little droid with a big heart
Battery Charges . P-7CH has 6 battery charges Recover 2 battery charges on a short rest, recover all charges on a long rest
Loyal Companion . Never P-7CH never willingly moves more than 60 ft away from party members At 0 HP, P-7CH shuts down instead of dying, can be repaired during a short rest by passing a DC 13 INT check or with a repair kit. On long rest P-7CH automatically wakes up
Dedicated Healer. Opportunity attacks have disadvantage
Grapple Cable. P-7CH can grab items from up to 30 ft away
Actions
Medical Injector (1). Touch, Restore: 2d6 health
Emergency Stim (2). Launch a healing stim to heal 2d6. Range 20 ft
Defibrillators (3). Automatically bring a creature at 0 HP back to half their max HP. Can only target each creature 1 time per long rest
Combat Stimulant (1). For 1 minute target receives +10 movement speed, can ignore difficult terrain, and has advantage on saving throws
Circuit Breaker . Once per short rest, P-7CH can leap onto a robot creature and attempt to take control. That creature must make a DC14 CON saving throw. If successful P-7CH gains access to that creatures abilities until the creature is destroyed or P-7CH disengages.