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P-7CH

P-7CH

Small construct, neutral good

A little droid with a big heart

Armor Class 12
Hit Points 30
Speed 45 ft.
STR
2
(-4)
DEX
18
(+4)
CON
8
(-1)
INT
14
(+2)
WIS
4
(-3)
CHA
16
(+3)
Skills Advantage on medicine and investigation or any check that deals with technology
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Battery Charges . P-7CH has 6 battery charges Recover 2 battery charges on a short rest, recover all charges on a long rest

Loyal Companion . Never P-7CH never willingly moves more than 60 ft away from party members At 0 HP, P-7CH shuts down instead of dying, can be repaired during a short rest by passing a DC 13 INT check or with a repair kit. On long rest P-7CH automatically wakes up

Dedicated Healer. Opportunity attacks have disadvantage

Grapple Cable. P-7CH can grab items from up to 30 ft away

Actions

Medical Injector (1). Touch, Restore: 2d6 health

Emergency Stim (2). Launch a healing stim to heal 2d6. Range 20 ft

Defibrillators (3). Automatically bring a creature at 0 HP back to half their max HP. Can only target each creature 1 time per long rest

Combat Stimulant (1). For 1 minute target receives +10 movement speed, can ignore difficult terrain, and has advantage on saving throws

Circuit Breaker . Once per short rest, P-7CH can leap onto a robot creature and attempt to take control. That creature must make a DC14 CON saving throw. If successful P-7CH gains access to that creatures abilities until the creature is destroyed or P-7CH disengages.