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Vampire Spider
Web Walker. The Vampire Spider ignores movement restrictions caused by webs.
Spider Climb. The Vampire Spider can climb difficult surfaces, including upside down on ceilings, without needing an ability check.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save.
Jump. The Vampire Spider can hop its walking speed without provoking an opportunity attack, and if targeting a creature, they must make a DC 12 Dexterity saving throw or take 8 (1d6+4) necrotic damage, as the Spider sucks their blood