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Centaur
A rider-shape with no rider, hooves pausing, half a beat, wherever the soil feels wrong — wary, like something once fenced in that does not intend to be again.
Initiative +2 (12).
Actions
MultiAttack. The centaur makes two attacks, using Pike or Longbow in any combination.
Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) piercing damage.
Trampling Charge (Bonus action). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once. Strength Saving Throw: DC 14. Failure: (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.