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Gnome mage

Small humanoid, neutral good

Armor Class 12 (leather armor)
Hit Points 42 (7d8+7)
Speed 30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
18
(+4)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws Wis +4 Int +6
Skills Arcana +6 History +6 Religion +6 Medicine +4
Senses passive Perception 12
Languages Common, Gnomish, Elven, Giant, Infernal, Celestial
Challenge 3 (700 XP)

Innate Spellcasting. The Gnome Mage's innate spellcasting ability is Intelligence spell save DC 14, + 6 to hit with spell attacks). It can cast the following spells, requiring no material components: At will: Firebolt, Minor illusion, Major Image, Druidcraft, Dancing Lights; 2/day each: Misty step, Magic Missile (3rd level version), Sleep, 1/day each: Greater invisibility, Planeshift, Teleport, Nondetection.

Fey Ancestry. The Gnome Mage has Advantage on saving throws against being Charmed, and magic can't put the {name} to sleep.

Magic Resistance. The Gnome Mage has Advantage on saving throws against spells and other magical effects.

Actions

Staff. +2 to hit, 1d6/1d8+0 bludgeoning damage

Reactions

Shield. 3/per day The Gnome Mage casts shield in response to the spells trigger