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Mist-Tooth

Mist-Tooth

Medium beast, neutral

All attacks inflict bleedblight and arcaneblight This monster has a thick fog always around it in a 100ft radius There is only one misttooth in any given area it is silent as it circles it’s pray before attacking as it try's to split a group by dragging one away into the mist never taking head on fights

Armor Class 20
Hit Points 350
Speed 50 ft.
STR
22
(+6)
DEX
22
(+6)
CON
18
(+4)
INT
16
(+3)
WIS
16
(+3)
CHA
8
(-1)
Saving Throws STR +6, DEX +6, CON +4, INT +3, WIS +3. CHA -1
Skills Stealth +12
Damage Resistances Fire
Senses passive Perception 16, Tremorsense 100ft
Languages Common
Challenge 20 (25,000 XP)

Barbed Tail. if you are under the grappled condition from this creature at the start of your turn you take 2d4 piercing damage and your speed is halved until you successfully end the grappled condition

Tremorsense 100ft. A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures

Actions

Bite. +8 to hit does 2d10+8 as it’s two fangs Pierces the targets shoulder make a strength saving throw or be dragged deeper into the mist being separated from your party

Claw. +8 to hit does 2d12+6 as it claws the targets back twice

Reactions

wrap. as a reaction the creature can select up to 2 creatures within 10ft and innate a grapple action, in 5ft this action has advantage