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Corrupted Brown Bear

Large beast, neutral evil

Corrupted Bear: Twisted by unnatural forces, these once-natural creatures now bear the marks of ruin. Their fur is matted with black ichor, their eyes glow with a sickly green or pale violet, and bones pierce through flesh in unnatural angles. Some have fungal growths, others show signs of necrotic decay: open wounds that never bleed, yet never heal. Their movements are jerky, as if puppeted by something beneath the skin.

Armor Class 13 (Natural Armor)
Hit Points 30 (4d8+12)
Speed 50 ft., climb 40 ft.
STR
21
(+5)
DEX
12
(+1)
CON
17
(+3)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws Con +5
Skills Perception +3, Stealth +3
Damage Resistances Vulnerable to Psychic damage.
Senses Passive Perception 13
Challenge 1 (200 XP)

Nectrotic Absorption. Whenever the Corrupted Bear is subjected to Necrotic damage, it takes no damage and instead regains a number of Hit Points equal to the Necrotic damage dealt.

Corrupted Hide. The skin and fur is leathery, bristling with spikes or dripping with slippery ichor. The Corrupted Bear’s Armor Class had increased by 2.

Not in the Herd. The Corrupted Bear automatically becomes hostile toward any creature except for the Beastmaster or other Corrupted Beasts.

Keen Smell. The Corrupted Bear has advantage on WIS (Perception) checks that rely on smell.

Reckless Attack. When the bear makes its first attack on its turn, it can decide to attack recklessly. Doing so gives it advantage on attack rolls using Strength until its next turn, but attack rolls against it gain advantage as well.

Actions

Multiattack. The Corrupted Brown Bear makes two attacks.

Bite. Melee Attack: +6, reach 5 ft. 1d6+4 piercing and the target is Grappled (DC 14).

Claws. Melee Attack: +6., Reach 5 ft. Hit: 1d6+4 slashing. If the target is a creature, it must succeed on a DC 14 STR save or be pushed 10 ft. and knocked prone.