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Corrupted Piranha

Tiny beast, neutral evil

Twisted by unnatural forces, these once-natural creatures now bear the marks of ruin. Its scales are matted with black ichor, their eyes glow with a sickly green or pale violet, and bones pierce through flesh in unnatural angles. Some have fungal growths, others show signs of necrotic decay: open wounds that never bleed, yet never heal. Their movements are jerky, as if puppeted by something beneath the skin.

Armor Class 15 (Natural Armor)
Hit Points 2 (1d4-1)
Speed 0 ft., swim 40 ft.
STR
2
(-4)
DEX
16
(+3)
CON
11
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Saving Throws Con +2
Damage Resistances Vulnerable to Psychic damage.
Senses Passive Perception 10
Challenge 1 (200 XP)

Nectrotic Absorption. Whenever the Corrupted Piranha is subjected to Necrotic damage, it takes no damage and instead regains a number of Hit Points equal to the Necrotic damage dealt.

Corrupted Hide. The scales are leathery, bristling with spikes or dripping with slippery ichor. The Corrupted Piranha’s Armor Class had increased by 2.

Not in the Herd. The Corrupted Piranha automatically becomes hostile toward any creature except for the Beastmaster or other Corrupted Beasts.

Blood in the Water. The Corrupted Piranha will preferentially target those who have less than full HP from a nonmagical source

Water Breathing. The Corrupted Piranha can only breathe underwater.

Actions

Bite. Melee Attack: +5 (with Advantage if the target doesn't have all its HP), reach 5 ft. Hit: 1 Piercing.

Reactions

Chomp. If the Corrupted Piranha is attacked but not killed, it will make an Attack that, if successful, causes 1 Piercing damage and Grapples the target, causing an additional 1 Piercing damage per turn and reduces the target's speed by half.