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Gip

Gip

Small ooze, neutral

This small, gelatinous, single-celled organism originally appeared near the northern coast of Ovra, at the swamp in the region. Adventurers noted smelling strawberries and other fruits when approaching. Although the smell is sweet, the taste of this organism is quite bitter. Known to perform mitosis when threatened, this creature uses its mass to cause harm more than its ooze-like body.

Armor Class 7 (Natural Armor)
Hit Points 31 (4d12 +6)
Speed 40 ft.
STR
10
(+0)
DEX
7
(-2)
CON
16
(+3)
INT
1
(-5)
WIS
5
(-3)
CHA
13
(+1)
Saving Throws STR -2 DEX +4 CON +2 INT -4 WIS -3 CHA +1
Skills Acrobatics +3, Athletics +1, Survival -3, Stealth +2
Damage Resistances Bludgeoning, Lightning, Thunder,
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Passive Perception 8, Blindsight 60 ft. (blind beyond this point)
Languages --
Challenge 3 (700 XP)

Magic Resistance. The Gip has advantage on saving throws against spells and other magical effects.

Adhesive Body. The Gip can climb difficult surfaces, including upside down on ceilings, without needing an ability check.

Unusual Nature. The Gip doesn't require sleep, air, or food.

Fluorescent Essence. The Gip can cause itself to emit Dim Light in a 30-foot radius. It can either begin or end this effect as a Bonus Action.

Actions

Pseudopod. Melee Weapon Attack: +X to hit where X is equal to the Gip's player companion’s spell attack roll modifier, reach 5 ft., one creature. Hit: 1d6 + the Gip's Strength modifier plus its companion’s proficiency bonus piercing damage.