Edit Monster

Identity

Monster

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Gup

Gup

Large ooze, neutral

This large, gelatinous, single-celled organism originally appeared near the northern coast of Ovra, at the swamp in the region. Adventurers noted smelling strawberries and other fruits when approaching. Although the smell is sweet, the taste of this organism is quite bitter. Known to perform mitosis when threatened, this creature uses its mass to cause harm more than its ooze-like body.

Armor Class 15 (Natural Armor)
Hit Points 132 (15d12 +22)
Speed 30 ft.
STR
16
(+3)
DEX
4
(-3)
CON
20
(+5)
INT
3
(-4)
WIS
5
(-3)
CHA
11
(+0)
Saving Throws STR +2 CON +4 INT -4 WIS -2
Skills Acrobatics +3, Athletics +1, Intimidation +1
Damage Resistances Bludgeoning, Lightning, Thunder,
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Passive Perception 8, Blindsight 60 ft. (blind beyond this point)
Languages --
Challenge 9 (5,000 XP)

Magic Resistance. The Gup has advantage on saving throws against spells and other magical effects.

Adhesive Body. The Gup can climb difficult surfaces, including upside down on ceilings, without needing an ability check.

Unusual Nature. The Gup doesn't require sleep, air, or food.

Fluorescent Essence. The Gup can cause itself to emit Dim Light in a 40-foot radius. It can either begin or end this effect as a Bonus Action.

Actions

Pseudopod. Melee Weapon Attack: +X to hit where X is equal to the Gup's player companion’s spell attack roll modifier, reach 10 ft., one creature. Hit: 2d8+ the Gup's Strength modifier plus its companion’s proficiency bonus piercing damage.