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Tanuki Familiar
Armor Class 12
Hit Points 4 (1d4 + 2)
Speed 25 ft., climb 25ft.
STR
4
(-3)
DEX
14
(+2)
CON
10
(+0)
INT
4
(-3)
WIS
14
(+2)
CHA
4
(-3)
Skills Perception +5, Survival +4, Stealth +5, Acrobatics +4
Senses Darkvision 60 ft., Passive Perception 15
Languages Common
Challenge 0 (10 XP)
Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.