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Yorick, Shepherd of Souls

Yorick, Shepherd of Souls

Medium undead, neutral evil

Armor Class 18 (Plate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
18
(+4)
CHA
9
(-1)
Saving Throws Con +6, Wis +7
Skills History +4, Perception +7, Religion +4
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 17
Languages Common
Challenge 8 (3,900 XP)

The Maiden of the Mist (1/Day). As a bonus action, Yorick summons a Wraith in an unoccupied space within 10 feet of him. The Wraith acts on Yorick's initiative, and lasts until reduced to 0 hit points or dismissed.

Last Rites. Yorick's weapon attacks are magical. When a creature dies within 20 feet of Yorick, a zombie rises in its space at the start of Yorick's next turn.

Actions

Multiattack. Yorick attacks twice with his gravedigger's sickle

Gravedigger's sickle. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage, plus 13 (3d8) necrotic damage. Yorick regains hit points equal to half the amount of necrotic damage dealt.

Dark Procession (Recharge 5–6). Yorick strikes the ground with his hand, raising a ring of spectral, semi-solid walls of bone and mist in a 15-foot-radius sphere centered on a point within 60 feet. The area becomes difficult terrain, and when a creature starts its trun in this area, it must succeed a DC 15 Strength saving throw or take 2d4 slashing damage and be restrained. A restrained creature takes an additional 2d4 slashing dmage at the beginning of each of its turns, and can use its action to make a DC 15 Strength saving throw. On a success, it frees itself. The wall (AC 12, 15 HP per 5-foot section, immune to necrotic and poison).

Procession of Ghouls (Recharge 5–6). Yorick slams his hand into the ground, summoning 1d4 Ghouls in unoccupied spaces within 30 feet of him.