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Warped Ratdra (hydra) Construct

Warped Ratdra (hydra) Construct

Large construct, neutral

Armor Class 19 (natural armor)
Hit Points 310 (20d12 + 180)
Speed 30 ft.
STR
26
(+8)
DEX
12
(+1)
CON
28
(+9)
INT
20
(+5)
WIS
9
(-1)
CHA
1
(-5)
Saving Throws STR+8, DEX+1, CON+9, INT+5, WIS+0, CHA-5
Skills perception + 14
Damage Resistances Slashing, Psychic
Damage Immunities Poison,
Condition Immunities Prone, Poisoned
Senses 24 Passive Perception, darkvision 60ft
Languages Rat
Challenge 17 (18,000 XP)

Multiple heads. when the hydra has more then one head it has advantage on saving throws against being blinded, deafened, stunned, charmed and knocked unconscious

Aromatic breath. Each effect lasts for 1 minute has a radius of 30ft different affects can be in the same area, each head has a different vial and only has two of each breathe attacks before needing to be rearmed

Actions

Aromatic breath Viper's kiss. Enemies that start their turn within the Aromatic's radius must make a Constitution saving throw or become poisoned until the start of their next turn, where they take 3d6 poison damage. On a successful save, the enemy will only take 2d6 poison damage.

Aromatic breath Drakkus's Breath. Enemies that start their turn or enter the Aromatic's radius must make a Dexterity saving throw or take 3d6 fire damage, or half as much on a success.

Aromatic breath Howler's Distillate. Enemies that start their turn or enter the Aromatic's radius must make a Dexterity saving throw or take 3d6 lightning damage, or half as much on a success.

Aromatic breath Somnolent Bloom. Enemies that start their turn or enter the Aromatic's radius start to become drowsy. They gain a -2 to their next attack roll, ability check, or saving throw. Once it has been expended, that enemy cannot be affected by this Aromatic until the start of their next turn.

Aromatic breath Euphoric Bloom. Allies that are within the Aromatic's radius have their senses sharpened. They gain a +2 to their next attack roll, ability check, or saving throw. Once it has been expended, that ally must wait until the start of their next turn to benefit from this Aromatic.

Poison Bite. melee weapon attack +13 to hit reach 10ft, one target. hit 19 (2d10+8) piercing damage and the target must make a DC 17 CON saving throw, taking 16 (3d10) poison damage on a failed save, or half on successful one

Crushing Maw. Melee weapon attack +13 to hit, reach 10ft, one target hit 30 (4d10+8) piercing damage

Slam. Melee weapon attack +13 to hit, reach 10ft, one target hit 15 (2d6+8) bludgeoning damage

Muitiattack . it ether uses two Aromatic breath attacks or bite and slam

Reactions

where you going. if a target leaves melee without disengaging make a opportunity attack with a bite

Legendary Actions

Little dance. when Rathu plays his viol he can do a little dance e dance