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Hamilton the Giff

Hamilton the Giff

Medium humanoid, neutral

Armor Class 34 (This armor Grants Res to all damage except psychic )
Hit Points 126 (12d10)
Speed 40 ft.
STR
20
(+5)
DEX
22
(+6)
CON
17
(+3)
INT
14
(+2)
WIS
13
(+1)
CHA
10
(+0)
Saving Throws Str +9, Dex +6, Con +7, Int+1, Wis +6, Cha +1
Skills All 1 except: Acrobatics 5, Athletics 9, Intimidation 4, Sleight of Hand 6, Stealth 6.
Damage Resistances Slashing, Piercing, Bludgeoning, Radiant, Force, Thunder, Cold, Fire, Acid, Necrotic, Lightning,
Damage Immunities Slashing, Piercing, Bludgeoning from non-magical sources or silvered weapons
Senses passive Perception 13
Languages Common, Goblin
Challenge 12 (8,400 XP)

Close quarters shooting. Close Quarters Shooter (UA). When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.

Astral Spark. Astral Spark. Your psychic connection to the Astral Plane enables you to mystically access a spark of divine power, which you can channel through your weapons. When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest.

Hippo Build. You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Runic Shield. At 7th level, you learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Indomitable . Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Actions

Multi-attack.. You make Three attacks with the angelic longsword +5. +14 to hit. range 5ft. On a hit, a target takes 1d10 +10 slashing damage, and 3d6 fire damage+3d6 Radiant damage.

Multi attack, ranged. You make 3 ranged attacks from your radiant break action shotgun +4. It's projectiles are "guiding bolt" as if cast at 4th level. range 120ft. On a hit, deal 7d6 +4 radiant damage and the next attack against the target has advantage.