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Vulture
Often touted as apex predators, vultures hunt alone. Almost no creature is of the menu for this preybird, as soon as you see the shadow of the flying nightmare from your peripheral, know that your end is nigh.
Flyby. The Vulture doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Propulsion. The Vulture doesn't fly through conventional means, instead using natural propulsors on its back to expel a powerful gust of gas. The Vulture can take the dash action as a bonus action.
Masked. All Vultures don very distinctive masks, the origin of these accessories are unkown. They seem to be made of bones, and they hide underneath them the true face of a Vulture. Taking off a Vulture's mask will cause it to become frightened of all creatures in a 50-foot radius, and it will take the disengage action as soon as possible.
Actions
Gas Expulsion. The Vulture expels repulsive gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or be pushed 15 feet away and knocked prone.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: [14] [2d8 + 6] piercing damage.
Multiattack. The Vulture makes 2 attacks: [Beak, Gas Expulsion].