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Vulture

Vulture

Large monstrosity, neutral

Often touted as apex predators, vultures hunt alone. Almost no creature is of the menu for this preybird, as soon as you see the shadow of the flying nightmare from your peripheral, know that your end is nigh.

Armor Class 17 (Natural armour)
Hit Points 73 (8d12 + 25)
Speed Fly 60ft
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
12
(+1)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws Dex +6, Str +8
Skills Athletic +8, Perception +10, Acrobatics +6
Damage Resistances Bludgeoning, Slashing, Cold
Condition Immunities Charmed, Grappled
Senses passive Perception 17
Languages Aaracokra
Challenge 7 (2,900 XP)

Flyby. The Vulture doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Propulsion. The Vulture doesn't fly through conventional means, instead using natural propulsors on its back to expel a powerful gust of gas. The Vulture can take the dash action as a bonus action.

Masked. All Vultures don very distinctive masks, the origin of these accessories are unkown. They seem to be made of bones, and they hide underneath them the true face of a Vulture. Taking off a Vulture's mask will cause it to become frightened of all creatures in a 50-foot radius, and it will take the disengage action as soon as possible.

Actions

Gas Expulsion. The Vulture expels repulsive gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or be pushed 15 feet away and knocked prone.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: [14] [2d8 + 6] piercing damage.

Multiattack. The Vulture makes 2 attacks: [Beak, Gas Expulsion].